Engine :
The loading of geometries that are not in the OBJ format has been upgraded and is now much faster,
Some default values are now available for the camera PSF and Blooming,
The rayset lights can now be positionned relatively to the geometry they are assigned to,
The LightTools rayset format is now supported,
In addition to linear and photographic tone mapping, OCIO and Reinhard tone mapping are now supported,
When displaying an image in false color, new scales are available in addition to the existing log scale,
When fitting the Unity HDRI/Environment to the Predict environment, the intensity can now be defined separately to ensure a good lighting in both renderer,
Matter :
The behaviour of light intensities defined using a rayfile has been updated to better fit the geometry it is applied to,
Mediums on dielectric materials can now be defined using a Gegenbauer phase function,
Materials metadatas management has been updated to ensure proper copy/paste/duplicate behaviour,
Lab :
The new compositing tab is now available to combine and sum up images,
The image comparison tab has been reshaped :
The interface has been rearranged to better identify each image settings,
It is now possible to define the file and the layer separately for each image to compare,
The operation mode has been removed, it is now included in the compositing tab,
The deltaE comparison now uses the DeltaE2000 instead of the DeltaE76.
It is now possible to export HDR images from Lab in the EXR format,
The blooming, PSF and flat field effects can now be applied in post process in Predict Lab,
In addition to linear tone mapping, OCIO, Reinhard and photographic tone mapping are now supported,
When displaying an image in false color, new scales are available in addition to the existing log scale,
The tooltip displayed in the top right corner of the image can now be customized,